RELATED: Ubisoft to Show Off Far Cry 6 on PS4 and Xbox One to Avoid Cyberpunk 2077's Mistake That’s why we’re starting small, and plan to update the game frequently so we can react to things like adjusting the difficulty level based on the feedback we get. "We want players to have fun using different strategies and feel like there’s always something different to try. "I think there’s something inherently fun about playing with zombies, beyond the instant gratification of destroying them," he said.Ĭambiotti went on to suggest that the metric of success for the mode is if players are engaged and creative with how they play. "We want to keep an open line of communication with the community and see where they want to take the game mode next." Cambiotti stated that the development team was inspired by the "multiple portrayals of zombies across popular culture" and that they made the decision to make the zombies slower, but lethal. "The design strategy on Watch Dogs: Legion of the Dead was to expand on existing systems and flip them on its head – like creating a rogue-lite approach with Watch Dogs: Legion’s unique gadgets," said Cambiotti.
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